Factions
There are several types of Factions:
Vanilla, which includes the Good factions (Fairy, Elf and Angel) & Evil factions (Goblin, Undead and Demon),
Neutral, which includes Titan, Druid and Faceless,
Prestige, which includes Dwarf and Drow, and much later on, Dragon,
Mercenary,
And Elite Prestige, which includes Archon, Djinn and Makers.
The Vanilla Factions show up by default but the others first need to be unlocked.
Once unlocked they will stay unlocked throughout all abdications and reincarnations.
To affiliate with a Faction, you first need to choose their Alignment.
This makes all the Factions of that alignment available, and you can then choose which one to join. (Note: The icons used in the below section are the Faction's Trade Treaties, their first Faction upgrade.)
Vanilla Factions
Good and Evil Factions are called "Vanilla Factions".
Good Factions
Good Factions are oriented to a more active game-play, focusing on spells and treasure clicks.
Focuses on assistants and boosts the three lowest tier buildings.
Requirement: Proof of Good Deed
Cost: Free with 0 gems, 20 Fairy Coins with any gems.
Focuses on clicking and faction coins
Requirement: Proof of Good Deed
Cost: 20 Elven coins
Increases mana regen
Requirement: Proof of Good Deed
Cost: 20 Angel coins
Evil Factions
Evil Factions are oriented to a more idle game-play, focusing on steady and passive building production.
Cheaper buildings and greed for money
Requirement: Proof of Evil Deed
Cost: Free with 0 gems, 20 Goblin Coins with any gems.
Focuses on long plays increasing production and assistants based on time
Requirement: Proof of Evil Deed
Cost: 20 Undead coins
Increases the highest tiers of building productions and trophy perks.
Requirement: Proof of Evil Deed
Cost: 20 Demon coins
Neutral Factions
The Neutral Factions were added in the Ancient Races expansion, they cover a mixture both active and passive game-play and may offer faster advancement than Good and Evil factions. Neutral Factions are only available once you have reached billion gems and fulfilled certain requirements. See Titan, Druid and Faceless pages for more details.
Can be very powerful... when lucky.
Requirement: Fragment of a Titan Statue (Only need bought once)
Requirement: Proof of Neutrality
Cost: 250 Angel Coins, 250 Goblin Coins
About magic and balance.
Requirement: Druidic Runestone (Only need bought once)
Requirement: Proof of Neutrality
Cost: 250 Elven coins, 250 Demon coins
Feature perks that becomes stronger with time.
Requirement: Octopus Shaped Spine (Only need bought once)
Requirement: Proof of Neutrality
Cost: 250 Fairy coins, 250 Undead coins
Prestige Factions
Part of the Underworld expansion, Prestige Factions are purchased in "addition to" a Vanilla faction of the same alignment. They enable the player to combine the power from both the Vanilla and Prestige factions, giving combinations such as Dwairies (Fairy+Dwarf) or Droblins (Goblin+Drow). See the Dwarf and Drow pages for more details.
Alignment: Good
Enhances the Good Vanilla Faction they are associated with.
Cost 3000 Dwarven Coins
Alignment: Evil
Enhances the Evil Vanilla Faction they are associated with.
Cost 3000 Drow Coins
Alignment: Neutral
Enhances the Neutral Faction they are associated with.
Requirement: R46+, Proof of Neutrality
Cost: 5 B (5e9) Dwarven and Drow Coins
Mercenary Faction R3-R100, R160+
Mercenaries were added in the After-life expansion as an ultimate powerhouse. See Mercenary page for more details.
Alignment: Any
Requirement: R3-R39, R75-R99
Combines the spells and upgrades from other factions to create custom cross-faction mercenary builds.
Cost 50 Spd (5E55)
Elite Faction R125+
Alignment: Order
Increase your ability to boost your production immensely over long periods of time.
Requirement: R125+
Cost: 1 Dc (1e33) Angel and Undead Coins
Alignment: Chaos
Granting you the ability to manipulate random outcomes to your advantage.
Requirement: R125+
Cost: 1 Dc (1e33) Fairy and Demon Coins
Alignment: Balance
Increase your ability to dominate all your resources.
Requirement: R125+
Cost: 1 Dc (1e33) Elven and Goblin Coins
Faction Spell & Upgrades
Each Faction has its own Faction specific spell and 3x3 Tier upgrades (3x4 for Mercenaries). The Tier upgrades only show up in order, so when you buy Tier 1 then Tier 2 will show up and then Tier 3, and hence cannot be bought before.
Each Faction also has its own symbol and color code.
In the first column are the Tier 1 upgrades, in the second, Tier 2 and third, Tier 3 upgrades.
The first colored upgrade of each tier cost Faction coins and they unlock the 3 following upgrades.
These upgrades are exclusive faction upgrades and cost usual coins.
Early game, it is advised to quickly affiliate with each Faction at least once, because for each Faction, purchasing 12 faction upgrades (this includes faction treaty) once grants their Faction Champion trophy, which in turn rewards their exclusive and universal Heritage upgrade.
Also, the quantity of bought faction upgrades is tracked throughout reincarnations and it is required to unlock Bloodline upgrades.
PS: In order to simplify notation, instead of using the individual names of each Faction upgrade, we generally identify them numerically. e.g.: Druid (2,3) means: In the 2nd Tier, the third secondary Tier upgrade, belonging to Druid. (which is an upgrade named Shapeshifting)
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