Druid Challenge 1
Silent Assistance
"The ancient druids request evidence that you are a servant of balance before your inclusion to their ranks."
Requirements: Druid as Base Faction, Reincarnation 4+, Halls of Balance upgrade purchased, Elf and Demon challenge 1 completed.
Challenge: Make the building targeted by Grand Balance surpass 99.9% of your production.
Effect: Animal Companions (1,2) works faster
Formula: Changes the 1.75 in DD2 to 6 or DD2 = (3 + 6 * x ^ 0.5 )
Upgrade: Works with Druid
Tips
Buy the building upgrades of the amount before the arrow, then continue building without purchasing new building upgrades towards the amount after the arrow.
Do a few clicks, buy all upgrades except building upgrades then cast spell.
Farms: 300 -> 417 (Farming Tools)
Inns: 200 -> 573 (Comfy Stools)
Blacksmiths: 200 -> 318 (Master Blacksmith)
Deep Mines: 300 -> 531 (Rare Veins)
Stone Pillars: 300 -> 312 (Glyph of Saving)
Alchemist Labs: 200 -> 326 (Gold Transmutation)
Monasteries: 150 -> 285 (Fanaticism)
Labyrinths: 75 -> 212 (Random Illusions)
Iron Strongholds: 25 -> 89 (Crenellations)
Ancient Pyramids: 10 -> 35 (Golden Sarcophagi)
Halls of Legends: 1 (Legends Among Legends)
Note: Don't forget to buy the Halls of Balance upgrade for 10 Dd.
Druid Challenge 2
Balanced Current
"Our sorcerers are desperately trying to stabilize the balance of the realm, this is your opportunity to gain their favor - and live another day."
Requirements: Druid as Base Faction, Reincarnation 9+, Druid Bloodline, Elf and Demon challenge 2 and Druid challenge 1 completed.
Challenge: Have exactly 1600 of each building types, for 16 full Grand Balance casts. (The 16 casts only counts after you have all the 1600 buildings.)
Effect: Mana regeneration is increased by 1% for every 5000 buildings.
Upgrade: Works with Titan
Druid Challenge 3
Eldritch Architecture
"Pleased with your efforts, the elder druids assigned you with an important task; empower our obelisks, sacred churches and sarcophaguses."
Requirements: Druid as Base Faction, Reincarnation 19+, 1000 excavations, Elf and Demon challenge 3 and Druid challenge 2 completed.
Challenge: Have Grand Balance target Stone Pillars, Monasteries and Ancient Pyramids in that order, for 3 casts of the Grand Balance spell.
Effect: You gain 1.5 additional max mana for every 100 buildings.
Upgrade: Works with Faceless
Note: Now that Grand Balance affects 0 buildings, it will target the next building down the list:
Step 1: Buy Max Farms, Max Inns, Max Blacksmiths, and Max Deep Mines. > Cast Grand Balance
Step 2: Buy Max Stone Pillars and Max Alchy Labs > Cast Grand Balance
Step 3: Buy Max Monasteries, Max Labys, and Max Iron Strongholds > Cast Grand Balance.
Druid Challenge 4
Overflowing Magic
"The Druids need more spell power, but they are worried about outside influences throwing off their balance."
Requirements: Druid as Base Faction, Reincarnation 25+, Druid Unique Building, Druid challenge 3 completed.
Challenge: Cast 13 Grand Balances in the first 5 minutes of a playthrough with 0 non-Druid researches.
Effect: Increase Non-Unique buildings production based on the duration of your longest spell. Ascension penalty reduces based on time this Reincarnation.
Formula: (75 * x ^ 0.75), where x is the duration of your longest spell.
Ascension Penalty Reduction Formula: (floor(log3(x / 28800 + 1)), where x is time this reincarnation in seconds. (16 hours for -1, 2 days 16 hours for -2, 8 days 16 hours for -3)
Upgrade: Works with All
Tips: Do not buy Halls of Balance as it increases the spell duration. Make sure you have some excavations to buy the Heritages. (Angel Heritage and Angel 1 challenge both boost your m/s.) To acheive this, you need a min. of 50 m/s with Grand Balance continuously casting during 13 full casts. Reward given at 5 minute mark regardless of when achieved.
In-Game Challenge Final Reward
Primal Balance
Effect: Grand Balance affects extra buildings based on mana produced this reincarnation.
Formula: (0.00001 * x) ^ (0.2 - 0.025 * A), where x is mana produced (This Reincarnation) and A is Ascension stat.
Targets | A0 | A1 | A2 | A3 |
---|---|---|---|---|
1 | 0 | 0 | 0 | 0 |
+1 | 1e5 | 1e5 | 1e5 | 1e5 |
+2 | 3.2e6 | 5.25e6 | 1.016e7 | 2.56e7 |
+3 | 2.43e7 | 5.326e7 | 1.516e8 | 6.561e8 |
+4 | 1.024e8 | 2.756e8 | 1.032e9 | 6.554e9 |
+5 | 3.125e8 | 9.865e8 | 4.569e9 | 3.906e10 |
+6 | 7.776e8 | 2.796e9 | 1.541e10 | 1.68e11 |
+7 | 1.681e9 | 6.747e9 | 4.305e10 | 5.765e11 |
+8 | 3.277e9 | 1.447e10 | 1.049e11 | 1.678e12 |
+9 | 5.905e9 | 2.837e10 | 2.299e11 | 4.305e12 |
+10 | 1e10 | 5.179e10 | 4.642e11 | 1e13 |
Effect: When the amount of additional targets exceeds 11, increase the production of all affected buildings based on the exceeding amount.
Formula: (3 * (x - 10) ^ 1.5), where x is the amount of additional targets, not A-nerfed.
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