Click Here to view Complete Research Tree

Research was implemented in the Secrets expansion series (Secrets of the Realm, Secrets of the ancients, Secrets of the underworld) bringing "secret" powers to enhance each mythical faction. Overtaking the Mercenaries, it is accessible from R16 for Vanilla, R23 for Neutral, R29 for Prestige Factions, and R175 for Mercenary.

Enter the Research Facilities to improve your grinding potential.

There you will be able to advance your research progress, unlock and buy special upgrades which will boost all your abilities hugely.

Your research points in each branch are limited by the amount of Reincarnations you have.


The Facilities & Related Factions

Each Facility is related to several Factions: Vanilla factions are related to one facility, Neutral to two, Prestige to three, and Mercenary to one. Each facility increases the production of the related Faction's production according to following formula.

RP Production Formula: 100000 * (1 + 0.01 * x ^ 0.7), where x is RP total of facility affinities.

Secrets Production Bonus: 1000%

Facility cost: 10 Notg (1E121) coins, 1M (1E6) Faction coins of the related faction(s), 1 Dvg (1E69) gems

Note: It is recommended to start research with 100 Dvg (1E71) - 1 Tvg (1E72) gems.


Research Facilities and Upgrades

At each reincarnation level, you will get Research Points (RP) equal to your Reincarnation number to upgrade each facility, RP is maxed at 5000 at R100. The RP upgrade cost increases according to the following formula.

RP Cost A0 (1 - 780): Formula: (1e126 * 1.5 ^ x) Coins and ((x + 1) ^ 3) Faction Coins

RP Cost A1 (781 - 5000): Formula: (1e42 * 1.147 ^ (x - 780)) and ((x + 1) ^ 3) Faction Coins

RP Cost A3 (5001 - 7000): Formula: (1e126 * 1.75 ^ ((x - 5000) * 0.1)) and (10 * (x + 1) ^ 10) Faction Coins

Available RPs Formula (A0, A1): ((x + 1) * x / 2)

Available RPs Formula (A3, R175-R190): (5000 + (125 * (x - 174))

Research Slots/Budget

R16-R99 (A0, A1): you get a limited number of Research slots for each ficility, depending on what upgrades you have you can have up to 6 slots for each facility.

R100-R160 (A2): you get 1 Research slot for each facility, and A0 and A1 research slot upgrades are removed, however, faction researches are free and take no slots.

R160+ (A3): The research slots change to a budget system based on each research's point value and starts at 3500 per facility (6000 with a facility upgrade).

Upon abdication, your purchased Research Points will persist, but your Research Upgrade Slots/Budget will reset so you can make different research builds each run.

Research Slot/Budget Upgrade Requirements

Research Slot Upgrade Requirements

Warfare Magician (R20+)

Requirement: Discover at least 10 Spellcraft Researches.

Cost: 250 Noqag (2.5E152)

Effect: Increase Spellcraft upgrade slot by 1


Warfare Artisan (R19+)

Requirement: Discover at least 10 Craftsmanship Researches.

Cost: 250 Noqag (2.5E152)

Effect: Increase Craftsmanship upgrade slot by 1


Warfare Demigod (R20+)

Requirement: Discover at least 10 Divine Researches.

Cost: 250 Noqag (2.5E152)

Effect: Increase Divine upgrade slot by 1


Warfare Businessman (R20+)

Requirement: Discover at least 10 Economics Researches

Cost: 250 Noqag (2.5E152)

Effect: Increase Economics upgrade slot by 1


Warfare Apothecary (R17+)

Requirement: Discover at least 10 Alchemy Researches

Cost: 250 Noqag (2.5E152)

Effect: Increase Alchemy upgrade slot by 1


Warfare Warlord (R20+)

Requirement: R20, Discover at least 10 Warfare Researches

Cost: 250 Noqag (2.5E152)

Effect: Increase Warfare upgrade slot by 1


Warfare Artifact-Ancient Device (R23+)

Requirement: Find the Ancient Device (Play a Neutral Faction, 2000+ Excavations, Unique Building.

Chance: 0.2% per excavation

Cost: 100 QiSxg (1E200)

Effect: Provides 2 additional slots for Neutral researches(1 for each related Neutral Faction Facility you are playing).

Note: Needs purchased for each Neutral research run.


Warfare Artifact-Horn of the Kings (R29+)

Requirement: Find the Horn of the Kings (Have Dwarven Forges, 3250+ Excavations)

Cost: 10 SxSpg (1E232), 10m Dwarven Coins

Effect: Provides 3 additional slots for Dwarven research (+2 Craftsman slots, +1 to the Good faction's facility you are playing).

Note: Needs purchased for each Prestige research run.


Warfare Artifact-Flame of Bondelnar (R29+)

Requirement: R29, Find the Flame of Bondelnar (Have Spider Sanctuaries, 3250+ Excavations)

Cost: 10 SxSpg (1E232), 10m Drow Coins

Effect: Provides 3 additional slots for Drow research: (+2 Warfare slots, +1 to the Evil faction's facility you are playing).

Note: Needs purchased for each Prestige research run.


Artifact-Forgotten Relic (R175+)

Clue: Research it!

Description: Intricate leylines of mana cover the surface of this stone, moving and flailing endlessly to create ever-different patterns.

Requirement: R175+

Effect: Unlocks Facility Research upgrades

Note: Each Facility needs their respective artifact and this artifact to get their respective upgrade.

Chance: (x ^ 2 / 100000000000), where x is spent Research points.


Artifact-Mana Loom (R175+)

Clue: Attracted by amassed mana reserves.

Description: Used to weave even the thinnest mana strings.

Requirement: R175, Chaos Alignment

Chance: (log10(x) ^ 3 / 50000), where x is mana produced (This Game)

Effect: Gives upgrade with same name

Upgrade Requirement: Forgotten Relic, Mana Loom artifact and upgrade.

Upgrade Effect: Expands the Spellcraft research facility, permanently increasing Spellcraft budget by 2500.

Upgrade Cost: 10 Dtg (1e100), 1 Qid (1e48) Fairy Coins

Note: Upgrade only needs to be bought once.


Artifact-Factory (R175+)

Clue: Dig it manually.

Description: Mass-production is the way to go.

Requirement: R175, Neutral Alignment

Chance: (log10(x) ^ 3 / 10000), where x is clicks (This Game)

Effect: Gives upgrade with same name

Upgrade Requirement: Forgotten Relic, Factory artifact and upgrade.

Upgrade Effect: Expands the Craftsmanship research facility, permanently increasing Craftsmanship budget by 2500.

Upgrade Cost: 10 Dtg (1e100), 1 Qid (1e48) Elven Coins

Note: Upgrade only needs to be bought once.


Artifact-Mythos (R175+)

Clue: Spells get sad when not used for a long time.

Description: Accurate historical list of every existing or non-existing deity.

Requirement: R175, Good Alignment

Chance: (x / 4320000), where x is minimum spell activity time. (This Reincarnation)

Effect: Gives upgrade with same name

Upgrade Requirement: Forgotten Relic, Mythos artifact and upgrade.

Upgrade Effect: Expands the Divine research facility, permanently increasing Divine budget by 2500.

Upgrade Cost: 10 Dtg (1e100), 1 Qid (1e48) Angel Coins

Note: Upgrade only needs to be bought once.


Artifact-Vault (R175+)

Clue: Show your prowess as a Royal Trader.

Description: Never a place could be more secure.

Requirement: R175, Balance Alignment

Chance: (x / 100000000), where x is Royal Exchange Bonus.

Effect: Gives upgrade with same name

Upgrade Requirement: Forgotten Relic, Vault artifact and upgrade.

Upgrade Effect: Expands the Economics research facility, permanently increasing Economics budget by 2500.

Upgrade Cost: 10 Dtg (1e100), 1 Qid (1e48) Goblin Coins

Note: Upgrade only needs to be bought once.


Artifact-Athanor (R175+)

Clue: Archemy.

Description: The legendary oven that could smelt souls into matter.

Requirement: R175, Order Alignment

Chance: (x / 1000000), where x is Alchemy Research Points.

Effect: Gives upgrade with same name

Upgrade Requirement: Forgotten Relic, Athanor artifact and upgrade.

Upgrade Effect: Expands the Alchemy research facility, permanently increasing Alchemy budget by 2500.

Upgrade Cost: 10 Dtg (1e100), 1 Qid (1e48) Undead Coins

Note: Upgrade only needs to be bought once.


Artifact-Battlefield (R175+)

Clue: Would you think an army is enough to excavate this?

Description: An extremely accurate replica of a battle fought long ago.

Requirement: R175, Evil Alignment

Chance: (log10(x) ^ 3 / 20000), where x is the number of Assistants. (base and temporary, not invisible)

Effect: Gives upgrade with same name

Upgrade Requirement: Forgotten Relic, Battlefield artifact and upgrade.

Upgrade Effect: Expands the Warfare research facility, permanently increasing Warfare budget by 2500.

Upgrade Cost: 10 Dtg (1e100), 1 Qid (1e48) Demon Coins

Note: Upgrade only needs to be bought once.


Artifact-Apeiron (R175+)

Clue: Be different.

Description: The source of everything. Can fit in the average pocket.

Requirement: R175, Mercenary, 15 different faction upgrades.

Chance: 0.1%

Effect: Gives upgrade with same name

Upgrade Effect: Unlocks new Research Facility

Upgrade Cost: 1 Qatg (1e105), 100 Qid (1e50) Dwarven and Drow Coins

Upgrade Description: Take advantage of the most ancient and secret arts to empower your production beyonds known limits.

Upgrade Description: Unlock the Forbidden research facility and increase Mercenary production by 100%, plus an additional bonus based on Forbidden research point. These upgrades will persist through abdications and reincarnations, providing a permanent bonus to all factions affected.

Upgrade Cost: 1 Qatg (1e105), 100 Qid (1e50) Dwarven and Drow Coins

Note: Upgrade only needs to be bought once.

Research Facilities

Short and long names

S=Spellcraft, C=Craftsmanship, D=Divine, E=Economics, A=Alchemy, W=Warfare, and F=Forbidden


Spellcraft Spellcraft (R16+)

Delve into the arcane mysteries of Spellcraft, discovering new ways to produce and use mana.

Effect: Increases Fairy, Faceless and Drow production.


Craftsmanship Craftsmanship (R16+)

Learn how to use tools and experience to improve your production by mastering Craftsmanship.

Effect: Increases Elven, Titan and Dwarven production.


Divine Divine (R16+)

Harness the power of the eternals, incresing your spell affinity and bestowing Divine power on all your productivity.

Effect: Increases Angel, Faceless and Dwarven production.


Economics Economics (R16+)

Exploit your resources with Economics knowledge, taking maximum advantage of your properties and turning time into money.

Effect: Increases Goblin, Druid and Dwarven production.


Alchemy Alchemy (R16+)

Tap the near-unlimited sources of Alchemy to improve your production and benefit from all your assets.

Effect: Increases Undead, Druid and Drow production.


Warfare Warfare (R16+)

Use strategical prowess and manpower tp manipulate the production system in your favor.

Effect: Increases Demon, Titan and Drow production.


Forbidden (R175+)

Take advantage of the most ancient and secret arts to empower your production beyonds known limits.

Effect: Increases Mercenary production.


Research Requirements

Vanilla Research (R16+)

Fairy

Smiley face Enchanted Field Quest

Hey! Listen! A True Fairy has never enough Farms! We will offer you the chance to improve them!

Requirement: R16 + 2250 Farms

Cost: 10 Dtg (1E100)


Enchanted Field Enchanted Field

Upgrade Farms to Enchanted Fields, boosting their production based on the amount of assistants you own and unlocking more unique perks for the building.

Formula: 47 * (750 * x)^0.7, where x is your Assistants stat.

Requirement: Buy "Enchanted Field Quest"

Effect: Grants access to the Research Facilities.

Cost: 10 Ttg (1E103)


Enchanted Field Spellweavery

Unlocks the Spellcraft research facility and increases Fairy production by 100000%, plus an additional bonus based on Spellcraft research points.

Requirement: All Fairy faction upgrades bought, Enchanted Field

Cost: 1E121 coins, 1E6 Fairy coins


Elf

Training Grounds Quest Elven Training Grounds Quest

Hello, mellonamin. We require a new place to train our soldiers. Build enough Warrior Barracks, and we'll make them worthy of you.

Requirement: R16 + 1750 Warrior Barracks

Cost: 10 Dtg (1E100)


Elven Training Grounds Elven Training Grounds

Upgrade Warrior Barracks To Elven Training Grounds, boosting their production based on the total amount of clicks you made and unlocking more unique perks for the building.

Formula: ((50 * x^0.85) + 50 * ln^6(1 + x))%, where x is your Treasure Clicks (Total) stat.

Requirement: Buy "Elven Training Grounds Quest"

Effect: Grants access to the Research Facilities.

Cost: 10 Ttg (1E103)


Elven Training Grounds Carpentry

Unlocks the Craftsmanship research facility and increases Elven production by 100000%, plus an additional bonus based on Craftsmanship research points.

Requirement: All Elven faction upgrades bought, Elven Training Grounds

Cost: 1E121 coins, 1E6 Elven coins


Angel

Heaven's Domain Quest Heaven's Domain Quest

Bless you, dear friend. The Lands of the sky are expanding as more good souls are joining our ranks. Would you be so kind to provide them a place to stay in the Heavens?

Requirement: R16 + 1500 Heaven's Gates

Cost: 10 Dtg (1E100)


Heaven's Domain Heaven's Domain

Upgrade Heaven's Gate To Heaven's Domains, boosting their production by 35000% per spell affecting them and unlocking more unique perks for the building.

Requirement: Buy "Heaven's Domain Quest"

Effect: Grants access to the Research Facilities.

Cost: 10 Ttg (1E103)


Heaven's Domain Quest Pantheon

Unlocks the Divine research facility and increases Angel production by 100000%, plus an additional bonus based on Divine research points.

Requirement: All Angel faction upgrades bought, Heaven's Domain

Cost: 1E121 coins, 1E6 Angel coins


Goblin

Goblin Banks Quest Goblin Banks Quest

Hey There! We need a safe place to keep our honestly earned savings. We'll turn those Witch Conclaves into something more... useful, if you build enough of them.

Requirement: R16 + 1750 Witch Conclaves

Cost: 10 Dtg (1E100)


Goblin Banks Goblin Banks

Upgrade Witch Conclaves To Goblin Banks, boosting their production based on the amount of gold you own and unlocking more unique perks for the building.

Formula: 650 + 10000 * log^1.5(1 + x), where x is your current amount of Coins.

Requirement: Buy "Goblin Banks Quest"

Effect: Grants access to the Research Facilities.

Cost: 10 Ttg (1E103)


Goblin Banks Quest Exchequer

Unlocks the Economics research facility and increases Goblin production by 100000%, plus an additional bonus based on Economics research points.

Requirement: All Goblin faction upgrades bought, Goblin Banks

Cost: 1E121 coins, 1E6 Goblin coins


Undead

Undercities Quest Undercities Quest

Hello there. The dead stand ready. Give them a place to rise and live again... Build enough Necropolises, we'll take care of the rest.

Requirement: R16 + 1750 Necropolises

Cost: 10 Dtg (1E100)


Undercities Undercities

Upgrade Necropolises To Undercities, boosting their production based on time spent in this game and unlocking more unique perks for the building.

Formula: (10 * (2x)^0.75)%, where x is your Playtime (This Game) stat.

Requirement: Buy "Undercities Quest"

Effect: Grants access to the Research Facilities.

Cost: 10 Ttg (1E103)


Laboratory Laboratory

Unlocks the Alchemy research facility and increases Undead production by 100000%, plus an additional bonus based on Alchemy research points.

Requirement: Undercities and all Undead faction upgrades bought

Cost: 1E121 coins, 1E6 Undead coins


Demon

Infernal Realm Quest Infernal Realm Quest

Useless underling, be warned! The Demons are going to invade your world with all their might. If you know which side you want to be on when that happens, build those Hell Portals!

Requirement: R16 + 1500 Hell Portals

Cost: 10 Dtg (1E100)


Infernal Realm Infernal Realm

Upgrade Hell Portals To Infernal Realms, boosting their production by 100% per Trophy you unlocked and unlocking more unique perks for the building.

Requirement: Buy "Infernal Realm Quest"

Effect: Grants access to the Research Facilities.

Cost: 10 Ttg (1E103)


Strategy Room Strategy Room

Unlocks the Warfare research facility and increases Demon production by 100000%, plus an additional bonus based on Warfare research points.

Requirement: All Demon faction upgrades bought, Infernal Realm

Cost: 1E121 coins, 1E6 Demon coins

Neutral Research (R23+)

Secrets of the Ancients Secrets of the Ancients

Unlocks research for Titan, Druids and Faceless and increases production by 100,000%, plus an additional bonus based on Economics research points.

Requirement: Neutral Unique Building

Requirement: The Key To The Lost City artifact (for this you need: 1500 excavations, R23+)

Cost: 1 Noqag (1e151) Coins, 1 M (1e6) Fairy, Elven, Angel, Goblin, Undead and Demon coins


Titan

Olympian Halls Quest Olympian Halls Quest

Khaire, ruler. More of our people will join your cause if you build enough Hall of Legends. Our architects will take care of expanding them to accomodate the almighty Titans.

Requirement: R22+

Cost: 10 Dtg (1E100)


Olympian Halls Olympian Halls

Upgrade Halls of Legend to Olympian Halls, boosting their production by 15% per Royal Exchange you've purchased and unlocking more unique perks for the building.

Requirement 2000 Halls of Legends

Cost: 10 Ttg (1E103)


Druid

Stonehenge Circles Quest Stonehenge Circles Quest

Hello, friend. The balance of nature requires more magic to sustain it. Build enough Stone Pillars, we'll gather our elders to improve them.

Requirement: R22+

Cost: 10 Dtg (1E100)


Stonehenge Circles Stonehenge Circles

Upgrade Stone Pillars to Stonehenge Circles, boosting their production by 25% per point of Maximum Mana and unlocking more unique perks for the building.

Note: The bonus is not a multiple of 25; this may be due to max. mana appearing as a floating point number instead of an integer.

Requirement: 2000 Stone Pillars

Cost: 10 Ttg (1E103)


Faceless

Sunken Cities Quest Sunken Cities Quest

C-uh'e sll'ha hrii nog nwyar. Kn'a wgah'n ph'sgn'wahl. (Those unpronounceable words with no apparent meaning have spoken directly to your mind: you have to build enough Labyrinths).

Requirement: R22+

Cost: 10 Dtg (1E100)


Sunken Cities Sunken Cities

Upgrade Labyrinths to Sunken Cities, boosting their production based on time spent in your longest game session and unlocking more unique perks for the building.

Formula: 75 * x^0.9%, where x is your Playtime (Longest Session) stat.

Requirement: 2000 Labyrinths

Cost: 10 Ttg (1E103))

Prestige Research (R29+)

Earth Core Artifact Artifact-Earth Core

Your Magesty, our miners report to have found an unstable substance, throbbing with magical power. The Dwarves and Drow are ready to share the Secrets of the Underworld!

Requirement: R29 + 2750th Excavation

Secrets of the Underworld Secrets of the Underworld

Unlocks researches for Dwarven and Drow and provides a bonus for individual research branches.

Requirement: Prestige Unique Building (Dwarf or Drow), Artifact-Earth Core

Cost: 100 QiSxg (1E200), 10M of each faction coin

Note: Secrets of the Underworld allows Prestige factions to benefit from RP production formula with no extra bonus.


Dwarf

Dwarven Forge Quest Dwarven Forge Quest

Aye again lad! Don't ye want a better place to forge yer weapons? With Enough Blacksmiths me people can help ye!

Requirement: R28, 5000 Blacksmiths

Cost: 10 Sxg (1E184)


Dwarven Forges Dwarven Forges

In-game Description

Upgrade Blacksmiths to Dwarven Forges, boosting their production based on mana regen and unlocking more unique perks for the building.

Formula: (80 * x ^ 0.8)%, where x is your Mana per Second stat.

Requirement: Dwarven Forge Quest

Cost: 10 USxg (1E187)


Drow

Spider Sanctuary Quest Spider Sanctuary Quest

In-game Description

Kivvil. Our Valsharess requires more places to worship the almighty Spider Queen. Build enough Dark Temples, and our priestresses will consecrate them.

Requirement: R28, 3333 Dark Temples

Cost: 10 Sxg (1E184)


Spider Sanctuary Spider Sanctuary

In-game Description

Upgrade Dark Temples to Spider Sanctuaries, boosting their production based on time spent offline and unlocking more unique perks for the building.

Formula: (32 * x ^ 0.8), where x is your Time Spent Offline (Total) stat.

Requirement: Spider Sanctuary Quest

Cost: 10 USxg (1E187)


Dragons

Smiley face Wyrm's Den Quest

Ava'yorn thurirl. Our kind needs large spaces and a place to take flight. Build enough Iron Strongholds to make room for us.

Effect: Unlocks Wyrm's Den

Requirement: R46 + 4500 Iron Strongholds

Cost: 100 Tvg (1.0e74)


Smiley face Wyrm's Den

Upgrade Iron Stronghold to Wyrm's Den, boosting their production based on the total amount of Faction Coins you collected and unlocking more unique perks for the building.

Formula: 0.065 * (ln(1 + (x / 2) + y)) ^ 3.65 where x is faction coins (This Game) and y is Faction Coins (This R)

Effect: Unlocks Wyrm's Den Unique Building

Requirement: Wyrm's Den Quest, Dragon's Trade Treaty

Cost: 10 Nod (1.e61)

Mercenary (R75-R99, R160+)

Note: At R160+ you will need to unlock Mercenary again, click here to see requirements.


Secrets of the Warriors Artifact-Obsidian Shard

Requirement: 8000 Excavations any Faction.

Description: Extremely hard and black as darkness itself, this material cannot apparently be carved or melted. It is a mystery how you can make this thing into a sword.

Effect: Unlocks Secrets of the Warriors.


Secrets of the Warriors Secrets of the Warriors

Requirement: Obsidian Shard

Cost: 100 Qiqag (1e140) and 10 Qa (1e16) of every Faction Coin.

Effect: Unlocks Researches for Mercenaries and increases their production by 1000%.


Mercenary Encampment Quest Mercenary Encampment Quest

We salute you, commander. Your strategical skills had not gone unnoticed within our ranks. We have decided to offer you a chance to establish a formal encampment within your boundaries... Build more structures to strengthen our city.

Requirement: Mercenary (Any Alignment), 150K buildings

Cost: 10 Notg (1e121)

Note: Only needs bought once.

Unlocks: Mercenary Unique Buildings


Good Alignment

Mercenary Camp Mercenary Camp

Requirement: Mercenary Encampment Quest

Cost: 100 Qag (1e125)

Effect 1: Allows access to Research Facilities

Effect 2: Upgrade Knights Jousts to Mercenary Camps, boosting their production based on the amount of Non-Unique buildings you own and unlocking more unique perks for the building.

Formula: (1.25 * (1 + x) ^ 1.05), where X is number of Non-Unique Buildings.

Effect 3: Unlocks Round Table


Evil Alignment

Tyrant Garrison Tyrant Garrison

Requirement: Mercenary Encampment Quest

Cost: 100 Qag (1e125)

Effect 1: Allows access to Research Facilities

Effect 2: Upgrade Evil Fortresses to Tyrant Garrisons, boosting their production based on Offline Production Bonus and unlocking more unique perks for the building.

Formula: (0.5 * log10(x) ^ 3.5), where x is Offline Production Bonus.

Effect 3: Unlocks Dark Covenant


Neutral Alignment

Freemason's Hall Freemason's Hall

Requirement: Mercenary Encampment Quest

Cost: 100 Qag (1e125)

Effect 1: Allows access to Research Facilities

Effect 2: Upgrade Inns to Freemason's Hall, Boosting their production based on the highest amount of assistants you had in a single game (This R) and unlocking more unique perks for the building.

Formula: (20 + 20 * x), where x is assistants you had in a single game (This R).

Effect 3: Unlocks Secret Exchange

| Resources | Soft Resets | Buildings | Heritages | Bloodlines | Spells | Excavations | Challenges | Upgrades | Trophies | Factions | Research |

| Merc Builds | Research Builds | Prestige Builds | Dragon Unlock | Neutral Prestige Builds | Research Tree |

| Vanilla Factions | Good Factions | Evil Factions | Neutral Factions | Prestige Factions | A2 Elite Factions |

| Events | Latest Major Patch | Changelog | Notation | Terminology | Tools | Kongregate Links |

| Fairy | Elf | Angel | Goblin | Undead | Demon | Titan | Druid | Faceless |

| Mercenary | Dwarf | Drow | Dragon | Archon | Djinn | Makers |

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