Champion Trophy
In-game description
The sly Goblins excel at making the best possible deals and bargains.
Affiliating yourself with the Goblin faction will offer you economic opportunities and allows you to benefit from larger quantities of everything.
Part of the Evil Vanilla Factions, the Goblin's asset is the ability to build cheap, thus enabling to build more. Their Bloodline will be valuable when aiming for all the building trophy series.
Alignment: Evil
Unlock Requirements: None
All Vanilla Factions are enabled by default
Faction spell
Goblin's Greed
Effect: Instantly produces Faction Coins based on your current gems and provides a boost based on the number of Faction Coins discovered for 5 seconds.
FC Formula: (20 + ln(1 + x) ^ 3), where x is your current gems.
Production Formula: (0.75 * ln(1 + x) ^ 3.15)%, where x is your Faction Coins Gained (This Game) stat.
Spell Trophy & Upgrade
Greed Drive
Requirements: Cast Goblin's Greed 100 times in a row and do not cast any other spell.
Cost: 1 M (1e6), A1+ Free
Effect: Goblin's Greed costs 150 less mana.
Note: The Goblin Central Bank upgrade does not interfere with getting this trophy.
Tier 1 Upgrades
Goblin Trade Treaty
Cost: Free at R0 with 0 gems, 20 Goblin Coins afterwords.
Effect: Unlocks Goblin Upgrades.
Strong Currency
Cost: 50 M (5E7)
Effect: Increase the production of all buildings based on the amount of Faction Coins found in this game.
Formula: ln(1 + x) ^ 3%, where x is your Faction Coins Gained (This Game) stat.
Slave Trading
Cost: 500 M (5E8)
Effect: Increase the production of all buildings by 0.75% per Slave Pen you own.
Cheap Materials
Cost: 5 B (5E9)
Effect: Increase the production of all buildings based on the cost of a BuyMAX witch conclave.
Formula: round(2*ln(1+x))%, where x is the cost displayed for witch conclaves with buy set to max.
Tier 2 Upgrades
Goblin Friendship Pact
Cost: 100 Goblin Coins
Effect: Unlocks more Goblin Upgrades.
Black Market
Cost: 500 B (5E11)
Effect: Production bonus from gems is doubled.
Hobgoblin Gladiators
Cost: 5 T (5E12)
Effect Increase the production of all buildings by 0.75% per Orcish Arena you own.
Goblin Economists
Cost: 50 T (5E13)
Effect: Increase the production of all buildings based on upgrades purchased.
Formula: x^1.2%, where x is your Upgrades Purchased (This Game) stat.
Tier 3 Upgrades
Goblin Alliance
Cost: 500 Goblin Coins
Effect: Unlocks more Goblin Upgrades.
Goblin Central Bank
Cost: 5 Qa (5E15)
Effect: Whenever you cast a spell, also cast Tax Collection for free.
Fool's Gold
Cost: 50 Qa (5E16)
Effect: Increase Faction Coin find chance based on the amount of Witch Conclaves you own.
Formula: floor(2 * x^0.6)%, where x is the number of Witch Conclaves you own.
Green Fingers Discount
Cost: 500 Qa (5E17)
Effect: Gain coins randomly every 10 minutes. Also works while offline.
Formula: randRange(1,1200)*x, where x is your total coin production per second, including both buildings and assistants.
Goblin Heritage
Requirements: Goblin Champion Trophy
Cost: 5000 Goblin Coins
Effect: Increase the production of all buildings based on the amount of gems you own.
Formula: floor(7.5 * log10(1+x))%, where x is the amount of gems you have.
Goblin Research Requirements
Goblin Bank Quest
Description: Hey There! We need a safe place to keep our honestly earned savings. We'll turn those Witch Conclaves into something more... useful, if you build enough of them.
Requirement: R16 + 1750 Witch Conclaves
Cost: 10 Dtg (1E100)
Note: Required once throughout the entire game play and does not count towards the bought upgrade stat.
Goblin Bank
Upgrade Witch Conclaves To Goblin Banks, boosting their production based on the amount of gold you own and unlocking more unique perks for the building.
Requirements: Buy "Goblin Banks Quest"
Cost: 10 Ttg (1E103)
Effect: floor(log10(x+1)^(3.1/(1.1 + 0.1*A))) where x is your current amount of Coins and A is ascension.
Effect: Also allows access to the Research Facilities.
Exchequer
Requirements: All Goblin faction upgrades bought, Goblin Banks
Cost: 10 Notg (1e121) coins, 1 M (1e6) Goblin coins
Effect: Unlocks the Economics research facility and increases Goblin production by 100000%, plus an additional bonus based on Economics research points.
Note: Required once throughout the entire game play and does not count towards the bought upgrade stat.
Unique Building
Upgraded from Witch Conclaves
At R16, the Goblin's building Witch Conclaves can be upgraded to a Unique Building: Goblin Bank, which is required for some challenges and research quests.
Ascension 2 - R100+
Advanced Goblin Heritage
Requirements: Goblin Master trophy and 8 hours activity time (This Game) of Goblin's Greed.
Cost: 1 Sp (1e24) Goblin Coins
Effect: Tax Collections are worth more seconds of production based on Gems owned. (multiplicative).
Formula: (0.25 * log10(1 + x) ^ 0.95)%, where x is gems owned.
Note: When using their lineage, Advanced Heritage powers are multiplied by the level of the lineage.
Formula: (1 + 0.3 * level)
Slave Market Quest
Description: Time is money, friend! The markets are expanding, we need new places to sell our slaves to! Build more Neutral buildings for us, will you?
Requirement: 30K Neutral buildings.
Cost: 1 Ud (1e36) Emerald Coins
Effect: Grants access to Unique Building.
Unique Building Upgrade
Requirement: Slave Market Quest
Cost: 1 Td (1e42) Emerald Coin
Effect: Gives Slave Market Unique Building.
Unique Building
Upgrade Slave Pens to Slave Markets, boosting their production based on assistants and unlocking more unique perks for the building.
Effect: Increase production based on assistants.
Formula: floor(0.25 * x ^ 0.75)%, where x is amount of assistants.
Effect: Grants access to Faction Union.
Goblins Union
Requirement: Slave Market Unique Building
Cost: 1 Qi (1e18) Goblin Coins
Effect Requirement: R111+
Effect: Multiplicatively increase Faction Coins find chance based on spells cast in this game.
Formula: (2.25 * log10(x) ^ 2.25), where x is spells cast in this game.
Effect: Grants access to Union Upgrades.
Fools Gems
Requirement: Goblins Union
Cost: 1 Nod (1e60) Emerald Coins
Effect: Increase production bonus from Gem based on the amount of Slave Markets you own.
Formula: X ^ 0.5, where x is Slave Market you own.
Money is Magic
Requirement: Goblins Union
Cost: 100 Qivg (1e80) Emerald Coins
Effect: Increase mana regeneration based on the amount of Tax Collections cast in this game.
Formula: (2 * (ln(1 + x) ^ 1.2)), where x is amount of Tax Collections cast.
Lousy Architecture
Requirement: Goblins Union
Cost: 100 Tg (1e95) Emerald Coins
Effect: Reduce Non-Unique buildings cost multiplier.
Formula: (-0.02)
Effect: Increase Non-Unique buildings production based on their quantity.
Formula: (x ^ 0.65), where x is amount of Non-Unique buildings.
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