There are two kinds of artifacts

Quest Artifacts and Lore Artifacts

For Artifact Sets, go to Artifact Sets

In-game description

Enter the Archeology Association to control the progress of your Excavations. There you will be able to fund more excavations to find Faction Coins, the rare Rubies and ancient Artifacts from the civilizations of the old.

Archaeology was first implemented in the "Ancient Races" expansion for introducing the Neutral Factions.

Excavating enables to find Rubies (See the Ruby page), with luck: Faction Coins, and at certain thresholds or under certain conditions: Artifacts. Specific artifacts are required to unlock the Neutral & Prestige Factions.

Some artifacts will reward direct bonuses and the amount of discovered artifacts take part in some Research upgrades.

Requirements

Archaeology is unlocked once you have over 1B gems, produced over 10 Oc (1E28) coins and bought theSmiley face Archeology Upgrade.

Cost: 100 Oc (1e29)

An "Excavation" button will then appear on the top left of the Upgrades tab and you may commence excavations.


The chance to find Lore Artifacts requires the

Smiley face Survey Equipment Upgrade

Requirements: 100 excavations

Cost: 1e35 (100 Dc). To be bought once throughout the entire game and does not show up as bought upgrade.

Cost & Faction Coins

Excavation: The first excavation costs 1 Oc (1E27) coins, and each subsequent excavation costs 20% more than the last.

Formula: 1e27 ^ (0.75 ^ A) * (1 + (0.2 - 0.025 (if E290) - 0.025 (if Ancient Egg)) / 5A) ^ x where A is number of ascensions and x is number of excavations.

Faction Coins: 35% (40% with That Excavated Quickly upgrade) per excavation

Formula: 1500 + 0.05 * x ^ 2.75, where x is the number of excavations you have (not including the one just purchased).

Excavation Reset

Cost: floor(x / 3000) + 1 rubies where x is number of excavations.

Note: When resetting excavations you will loose all gold on hand and 90% production until you abdicate or reincarnate.

Note: Free reset if enough times excavated this R (R40+ to afford reset amount)

Formula: 2000 + 50 * R + 500 * x where x is amount of resets this R.

Note: It will reset the excavation counter to zero, all previously gained Excavation rewards and Rubies will persist and you can not find them again.

Artifacts Ancient Stoneslab 1

Description: We discovered an ancient stone slab written in old scriptures. It appears to say something about Halls of Legends.

Requirements: 5th Excavation

Effect: 1st clue required to unlock the Titan Alliance.

" coords="5,45,61,100" shape="rect"> Artifacts Fossilized Piece of Bark 1

Description: We discovered a fossilized piece of Bark with the image of a Faction Coin carved into it.

Requirements: 10th Excavation

Effect: 1st clue required to unlock the Druid Alliance.

" coords="69,45,126,101" shape="0"> Artifacts Bone Fragment 1

Description: We discovered a sundial shaped artefact, probably made of animal bones.

Requirements: 15th Excavation

Effect: 1st clue required to unlock the Faceless Alliance.

" coords="133,44,191,101" shape="0"> Artifacts Ancient Stone Slab 2

Description: We discovered an ancient stone slab written in old scriptures.We can recognize the number 300.

Requirements: 20th Excavation

Effect: 2nd clue required to unlock the Titan Alliance.

" coords="197,45,253,101" shape="0"> Artifacts Fossilized Piece of Bark 2

Description: We discovered a fossilized piece of Bark with the symbol of One Million.

Requirements: 25th Excavation

Effect: 2nd clue required to unlock the Druid Alliance.

" coords="261,43,318,100" shape="0"> Artifacts Bone Fragment 2

Description: We discovered an artefact shaped like the number 36, probably made of animal bones.

Requirements: 30th Excavation

Effect: 2nd clue required to unlock the Faceless Alliance.

" coords="325,44,382,101" shape="0"> Artifacts Key to the Lost City

Description: Despite being thousands of years old, it's still shiny.

Requirements: 1500th Excavation (total), R23+

Effect: Neutral Research

" coords="389,44,446,101" shape="0"> Artifacts Ancient Device

Description: This strange Device seems to react to the Ancient Races magical capabilities. We may channel its power to increase their research potential!

Requirements: Play a Neutral Faction and have over 2,000 excavations, Unique Building.

Effect: Provides 2 additional slots: 1 for each related Neutral Faction Facility you are playing.

Chance: 0.2%

Cost: 100 QiSxg (1E200)

Alignment: Neutral

Note: Has no effect R100+/A2

" coords="6,109,62,165" shape="0"> Earth Earth Core

Description: This piece of rock is continuously shifting its shape, responding to mysterious energy sources.

Requirements: 2750th Excavation, R29+

Effect: Part of the Prestige research quest

" coords="70,109,127,165" shape="0"> Horn Horn of the Kings

Description: It is said that when this horn is blown, the voices of past Dwarven Kings can be heard in the Wind.

Requirements: have Dwarven Forges, 3250+ Excavations (as Dwarf)

Effect: Unlocks Legacy of the Kings upgrade that adds 3 extra slots: 2 for Craftsmanship and 1 to the faction's facility you are playing

Chance: 0.5%

Cost: 10 SxSpg (1E232) and 100 M (1e8) Dwarven Coins

Alignment: Dwarf

" coords="132,107,190,166" shape="0"> Flame Flame of Bondelnar

Description: The magical azure flame of Bondelnar constantly emanates a silent, yet subtle, evil aura.

Requirements: Have Spider Sanctuaries (as Drow) Excavations: 3250+

Effect: Unlocks the upgrade The Dark Light of Bondelnar that adds 3 extra slots: 2 for Warfare and 1 to the faction's facility you are playing

Chance: 0.5%

Cost: 10 SxSpg (1E232), 100 M (1e8) Drow Coins

Alignment: Drow

" coords="197,108,253,166" shape="0"> Flame Spiky Rough Egg

Description: What a weird egg... it looks ages old, yet something alive is inside. Perhaps if you wait long enough, something will hatch?

Requirements: R46+, 1500 Excavations

Effect: Unlocks the Hatch! Egg

Chance: 2%

" coords="261,109,318,165" shape="0"> Obsidian Obsidian Shard

Description: Extremely hard and black as darkness itself, this material cannot apparently be carved or melted. It is a mystery how you can make this thing into a sword.

Requirement: 8000th Excavation, any Faction, R75+

Effect: Unlocks Secrets of the Warriors

" coords="324,108,382,165" shape="0"> First Iron Fragment

Clue: This one seems to require a lot of magical renewance.

Description: It looks like a piece of an iron object. It's broken off on two sides.

Requirements: R125, 12,500+ Excavations, Play as Angel

Chance: (log10(1 + x) ^ 3 / 100,000 (100K))%, where x is mana regen.

" coords="388,109,446,165" shape="0"> Second Iron Fragment

Clue: Found via extensive Royal Trading mandates.

Description: It looks like a piece of an iron object. It's broken off on two sides.

Requirements: R125, 12,500+ Excavations, Play as Titan

Chance: (x ^ 3 / 5,000,000,000 (5B))%, where x is individual royal exchange bonus.

" coords="5,172,62,229" shape="0"> Third Iron Fragment

Clue: Chances to find increase while not actively searching.

Description: It looks like a piece of an iron object. It's broken off on two sides.

Requirements: R125, 12,500+ Excavations, Play as Undead

Chance: ((log10(1 + x) - 2) ^ 3 / 1,000,000 (1M))%, where x is offline bonus precentage.

" coords="69,172,125,229" shape="0"> First Crystal Fragment

Clue: Assistants will lead the way.

Description: A strange, glass-like material that appears to have been shattered into three pieces.

Requirements: R125, 12,500+ Excavations, Play as Fairy

Chance: (x / 100,000,000,000 (100B))%, where x is assistant count (including temporary assistants).

" coords="133,173,190,228" shape="0"> Second Crystal Fragment

Clue: Are Faction Coins attracted to glass?

Description: A strange, glass-like material that appears to have been shattered into three pieces.

Requirements: R125, 12,500+ Excavations, Play as Faceless

Chance: (log10(1 + x) ^ 3 / 2,500,000 (2.5M))%, where x is faction coins this game.

" coords="197,172,254,229" shape="0"> Third Crystal Fragment

Clue: Also acts as a spell catalyst.

Description: A strange, glass-like material that appears to have been shattered into three pieces.

Requirements: R125, 12,500+ Excavations, Play as Demon

Chance: (x / 50,000,000 (50M))%, where x is evil spells this R.

" coords="261,173,317,228" shape="0"> First Stone Fragment

Clue: Click to Carve.

Description: Made from stone so ancient it is unknown to the current world. Two parts seem to be missing.

Requirements: R125, 12,500+ Excavations, Play as Elf

Chance: (log10(1 + x) ^ 3 / 20,000 (20K))%, where x is clicks this game

" coords="325,172,383,229" shape="0"> Second Stone Fragment

Clue: Stone to stone, buildings to buildings.

Description: Made from stone so ancient it is unknown to the current world. Two parts seem to be missing.

Requirements: R125, 12,500+ Excavations, Play as Druid

Chance: (x / 20,000,000 (20M))%, where x is amount of buildings.

" coords="388,172,446,229" shape="0"> Third Stone Fragment

Clue: Might be collected with taxes.

Description: Made from stone so ancient it is unknown to the current world. Two parts seem to be missing.

Requirements: R125, 12,500+ Excavations, Play as Goblin

Chance: (log10(1 + x) ^ 3) / 125,000 (125K))%, where x is Tax Collections this game.

" coords="5,236,62,293" shape="0"> Obsidian Crown

Clue: Only the wisest turns over the same stone twice. Or more.

Description: The legendary Black Crown of the Mercenary Lord. Some words are engraved into the inner circle at its base: "Aran en Ilya, Silas en Quenta".

Requirements: R170+, Play as Mercenary, 10 excavation resets (This game)

Effect: Unlocks Mercenary Union Contract

Chance: ((x - 10) / 1,000)%, x is the number of free and ruby excavation resets (This game)

" coords="68,236,124,292" shape="rect"> Forgotten Relic

Clue: Research it!

Description: Intricate leylines of mana cover the surface of this stone, moving and flailing endlessly to create ever-different patterns.

Requirement: R175+

Chance: (x ^ 2 / 100,000,000,000 (100B))%, where x is spent Research budget.

Effect: Unlocks Research Facility upgrades

Note: Each Facility needs their respective artifact and this artifact to get their respective upgrade.

" coords="132,237,188,292" shape="rect"> Artifact Rough Stone

Clue: A first-time only discovery.

Description: A common, totally uninteresting stone.

Effect: Unlocks Research D290

Chance: 2% On the first excavation of a run, after abdication or reincarnation.

" coords="5,44,61,101" shape="rect"> Scarab Scarab of Fortune

Clue: Rarely found in the pyramids of old.

Description: You found the rarest of relics. This golden scarab will grant you 7 days of good luck, starting from now. Make good use of it.

Effect: Awards an upgrade of the same name that increases the production of all buildings by 0.1% for each trophy you unlocked.

Chance: (#Ancient Pyramids)% / 1,000.

Cost: 7 Td (7E42)

" coords="68,44,125,100" shape="0"> Chocolate Chocolate Cookie

Clue: Excavated commonly in all areas.

Description: Found in a wasteland made of cakes and sweets, snatched from the hands of an old woman.

Chance: (# excavations / 50)%

" coords="131,44,188,100" shape="0"> Fossilized Fossilized Rodent

Clue: Hello, mouse.

Description: What's this, a prehistoric mouse...?

Effect: Awards an upgrade of the same name.

Effect: Increase clicking reward based on the amount of artifacts you discovered.

Formula: (10 * x), where x is number of artifacts you discovered.

Chance: (# Treasure clicks this R / 5,000,000 (5M))%

Cost: 100 Qid (1E50)

" coords="196,45,253,100" shape="0"> Power Power Orb

Clue: Attracted by massive concentration of mana.

Description: Throbbing with Arcane Power

Requirement: +3000 max mana

Effect: Awards an upgrade of the same name.

Effect: Increases mana regeneration by 2.5%.

Chance: (max mana / 15,000)%

Cost: 1 QaVg (1E75), A1+: Free

Alignment: Any

" coords="260,45,317,100" shape="0"> Smiley Pink Carrot

Clue: Found randomly in the Farms.

Description: The main product of properly nurtured Farms.

Requirement: Play as Fairy (Not Dwarf)

Chance: (# Farms / 5,000)%

" coords="324,45,382,100" shape="0"> Smiley Bottled Voice

Clue: Can be captured when Chanting.

Description: The essence of a melodic Fairy voice.

Requirement: Play as Fairy (Not Dwarf)

Chance: (Fairy Chanting casts this game / 40,000)%

" coords="388,45,443,100" shape="0"> Smiley Lucky Clover

Clue: Requires extreme amounts of luck!

Description: A perfectly shaped four leaf clover. Each leaf is almost unnaturally identical to the other three.

Requirement: Play as Elven (Not Dwarf)

Chance: (Highest # of consecutive Elven Luck - 1) * 50)%

" coords="5,107,61,165" shape="0"> Smiley Mini-treasure

Clue: Click your way to the treasure!

Description: It's a small perfect replica of our gold-filled treasure.

Requirement: Play as Elven (Not Dwarf)

Chance: (# Clicks this game / 3,000,000 (3M))%

" coords="68,108,124,165" shape="0"> Smiley Pillar Fragment

Clue: May fall from the Heavens.

Description: A tiny piece of the legendary pillars which sustain all the Heavens.

Requirement: Play as Angel (Not Dwarf)

Chance: (# Heaven's Gate / 3,750)%

" coords="132,108,189,165" shape="0"> Smiley Divine Sword

Clue: Only found by dedicated Angel allies.

Description: The shining golden sword of an Archangel. Its hilt feels pleasantly warm to the pure of heart and burning hot for the villain.

Requirement: Play as Angel (Not Dwarf)+3 consecutive Angels runs (This R). Even just buying the Angels Trade Treaty counts towards this artifact.

Chance: (Consecutive times allied with Angels this R / 60)%

" coords="196,108,253,164" shape="0"> Artifacts Ancient Coin Piece

Clue: Rarely found among other special coins.

Description: A common goblin lucky charm. The older it is, the luckier you are, or so they say.

Requirement: Play as Goblin (Not Drow)

Chance: (#Faction Coins this R# / 50,000,000 (50M))%

" coords="260,108,316,165" shape="0"> Artifacts Goblin Purse

Clue: Fill your pockets with extorted money.

Description: Heavy and roomy. Definitely too big for just pocket change.

Requirement: Play as Goblin (Not Drow)

Chance: (Tax collection casts this game / 300,000)%

" coords="323,107,380,165" shape="0"> Artifacts Rotten Organ

Clue: Found among large masses of dead bodies.

Description: Ew... disgusting. It still pulses.

Requirement: Play as Undead (Not Drow)

Chance: (# Assistants / 500)%

" coords="387,107,444,165" shape="0"> Artifacts Jaw Bone

Clue: Needs some time off.

Description: A jaw, missing more than half of its teeth.

Requirement: Play as Undead (Not Drow) +24h offline (This R)

Chance: (Offline playtime this R / 864,000 (10 days))%

" coords="5,171,61,229" shape="0"> Artifacts Demonic Figurine

Clue: Look for the trophies of the beast.

Description: An intricate figurine representing the evil face of a lesser demon.

Requirement: Play as Demon (Not Drow) 666 Trophies unlocked.

Chance: 1%

" coords="67,173,124,229" shape="0"> Artifacts Demon Horn

Clue: Only found by dedicated Demon allies.

Description: Still blazing with the flames of Hell. Handle with care.

Requirement: Play as Demon (Not Drow) +3 consecutive Demon runs (This R). Even just buying the Demons Trade Treaty counts towards this artifact.

Chance: (Consecutive times allied with Demon this R / 60)%

" coords="132,172,189,228" shape="0"> Artifacts Huge Titan Statue

Clue: Struck by the lightning.

Description: The granite representation of a giant wielding a lightning bolt in its fist. A foot appears to be missing.

Requirement: Play as Titan (Not Dragon)

Chance: (Lightning Strike Casts this game / 1,000)%

" coords="196,170,253,228" shape="0"> Artifacts Titan Shield

Clue: Don't fret it.

Description: A gargantuan metal shield, twice as tall as a common human.

Requirement: Play as Titan (Not Dragon) +10h playtime (This game)

Chance: (Playtime this game / 180,000 (50 Hours))%

" coords="259,173,317,228" shape="0"> Artifacts Glyph Table

Clue: Balance your buildings.

Description: Contains all the secrets of the Druidic Alphabet.

Requirement: Play as Druid (Not Dragon) +Same amount of each Neutral building.

Chance: 2%

" coords="324,172,380,228" shape="0"> Artifacts Stone of Balance

Clue: A Grand Balance performance.

Description: A carved stone hovering above its pedestal.

Requirement: Play as Druid (Not Dragon)

Chance: (Grand Balance Casts this game / 30,000)%

" coords="387,172,445,230" shape="0"> Artifacts Translucent Goo

Clue: Byproduct of the Brain.

Description: A completely odorless sticky substance with a diaphanous, unsettling glow.

Requirement: Play as Faceless (Not Dragon)

Chance: (Brainwave casts this game / 400)%

" coords="5,235,62,294" shape="0"> Artifacts Octopus-shaped Helmet

Clue: Found in the Labyrinths.

Description: A large helmet with empty metal prongs to accomodate tentacular appendages.

Requirement: Play as Faceless (Not Dragon)

Chance: (# Labyrinths / 2,000)%

" coords="68,236,124,292" shape="0"> Artifacts Dwarven Bow

Clue: Click to throw.

Description: Actually a heavy throwing hammer.

Requirement: Play as Dwarves

Chance: (# clicks this game / 25,000)%

" coords="132,235,188,292" shape="0"> Artifacts Stone Tankard

Clue: Found in the Inns.

Description: A very heavy mug for drinking the heaviest beers.

Requirement: Play as Dwarves

Chance: (# Inns / 25,000)%

" coords="196,235,252,292" shape="0"> Artifacts Ceremonial Dagger

Clue: Avoid hurting your fingers.

Description: Its blade is unnaturally keen and sharp.

Requirement: Play as Drow, 0 Treasure clicks (This Game) (This includes automatic clicks)

Chance: 2%

" coords="259,236,317,292" shape="0"> Arachnid Arachnid Figurine

Clue: Embrace Evil. For a while.

Description: If you are afraid of spiders, Drow aren't your faction.

Requirement: Play as Drow +24h Evil Playtime (All-time)

Chance: (All-time Evil playtime / 4,320,000 (50 Days))%

" coords="324,235,381,292" shape="0"> Steel Steel Plate

Clue: Legacy from 50 generations ago.

Description: A full plate made of hardened steel.

Requirement: Play as Mercenaries, R5+

Chance: (#R / 50)%

" coords="387,236,445,292" shape="0"> Black Black Sword

Clue: Only found by really, really dedicated Mercenary allies.

Description: A long sword with an extremely sharp blade made of dark metal.

Requirement: Play as Mercenaries, at least 100 Merc affiliations (All-time)

Chance: (All-time Mercenary playtime / 60,000 (16 Hours, 40 Minutes))%

" coords="3,298,62,356" shape="0"> Dragon Dragon Fang

Clue: Found in the Wyrm Dens.

Description: This huge fang can barely fit in the hands of a Titan.

Requirement: R50+, play as Dragons

Chance: (# Iron Strongholds / 400,000)%

Alignment: Neutral faction, Dragons

" coords="68,299,125,356" shape="0"> Dragon Dragon Soul

Clue: Take five deep breaths.

Description: The extracted soul from an ancient dragon, wields the power to end the world in an instant. Also makes a good soup ingredient.

Requirement: R50+, play as Dragons, have 5 different Dragon Breath effects active simultaneously.

Chance: Excavate (# Dragon Breath casts this game / 200,000)%

Alignment: Neutral faction, Dragons

" coords="132,300,188,356" shape="0"> Smiley Vanilla Flavor Juice

Clue: Quickly!

Description: An essence from extremely savory vanilla beans.

Effect: Increase the production of all buildings by 2,500% for the first 25 minutes of the game (this game) for all Vanilla factions. Doesn't work while offline.

Note: Effect is canceled if you Prestige.

Requirement: +R16

Chance: 20% in the first 5m of a game

Cost: 1 coin

Alignment: Vanilla faction

" coords="196,300,253,357" shape="0"> Ancient Cocoa Bean

Clue: True Neutral Flavor.

Description: Despite being centuries old, it still smells like top-quality cocoa.

Requirement: Neutral, R22+, Must be Neutral Faction to buy upgrade

Effect: Gives an upgrade named Chocolate Flavored Smoothie

Effect: Increase the production of all buildings by 2,500% for the first 15 minutes of the game for all Neutral factions. Does not work while offline.

Chance: 10%

" coords="259,299,317,356" shape="0"> Know Your Enemy, Part I

Clue: A true Mercenary should learn by all other cultures.

Description: All the knowledge you need, stored in a handy book.

Effect: Awards an upgrade of the same name that

Effect: Increases the production of all buildings based on time spent as Non-Mercenary. ('Time allied with...' in the stats)

Formula: (0.75 * x ^ 0.6)%, where x is amount of time spent as non-mercenary factions (in seconds).

Requirement: Play as Mercenaries, have upgrades from each 11 factions. +R12

Chance: 10%

Cost: 100 Vg (1E65)

Alignment: Mercenary

" coords="324,300,381,356" shape="0"> Voodoo Doll

Clue: Found in the Witch Conclaves.

Description: You are now CURSED! And you feel a sting in your lower rear.

Requirement: Play as Evil (Only required to get Witch Conclaves)

Effect: Increase the production of all building by 0.1% for each trophy you have unlocked

Chance: (number of Witch Conclaves / 10,000)%

Cost: 20 Qig (2E154)

Alignment: Any

" coords="387,298,445,358" shape="0"> Wall Fragment

Clue: Ascension...

Description: A fragment of an utterly and completely unbreakable wall. Enjoy your paradox.

Requirement: At least 1 Ascension

Effect: Increase the production of all buildings based on their tier.

Formula: (3 * (2 * (11 - T)) ^ 3)%, where T is building tier.

Chance: 10%

Cost: 1 M (1E6)

Alignment: Any

" coords="4,363,60,421" shape="0"> Fortune Teller Machine

Clue: Don't choose your allies until you know more.

Description: Will tell you 1 of 24 statements at random.

Requirement: No Faction

Upgrade Requirement: R40+

Effect: Increase the production of Non-Unique buildings based on total time spent. (Time in seconds this R)

Formula: (6.5 * x ^ 0.65)%, where x is time this R

Chance: 0.1%

Cost: 100 Qi (1e20), A2+ Free

" coords="67,364,127,421" shape="0"> Dawnstone

Clue: Relic of the Dawn hours.

Description: Only found during sunrise hours. Emits a faint glow.

Requirement: Excavate between 5:00am and 8:00am (Your local time)

Effect: With Both the Dawnstone and Duskstone artifacts, awards the Sun Force upgrade.

Effect: Grants different effects based on time of the day.

Chance: (Excavation count / 10,000)%

Note: Click image for details " href="http://musicfamily.org/realm/SunForce/ " coords="132,363,190,422" shape="0"> Duskstone

Clue: Relic of the Dusk hours.

Description: Only found during sunset hours. Absorbs light in a small radius.

Requirement: Excavate between 6:00pm and 9:00pm (Your local time)

Effect: With Both the Dawnstone and Duskstone artifacts, awards the Sun Force upgrade.

Effect: Grants different effects based on time of the day.

Chance: (Excavation count / 10,000)%

Note: Click image for details " href="http://musicfamily.org/realm/SunForce/ " coords="196,364,253,421" shape="0"> Ancient Heirloom

Clue: Relic of the Lineage.

Requirements: Have at least 1 Lineage level purchased.

Effect: Reduces the cost multiplier of Lineage by 10%, (Except for the highest one) (Instead of 10x more per level it is 9x more per level)

Formula: Without Ancient Heirloom 25 * 10 ^ (8 + lineage level)

Formula: With Ancient Heirloom (25 * 10 ^ (8 + lineage level) ^ 0.9)

Chance: (Total Lineage levels / 20)%

Cost: 10 Dtg (1e100)

" coords="260,362,317,421" shape="0"> Know Your Enemy, Part 2

Clue: Even an expert Mercenary should learn by all other cultures.

Description: Much more knowledge than you need, stored in a handy book.

Requirement: R75+, Mercenary Unique Building, Upgrade from all 12 Factions

Effect: Awards an upgrade of the same name.

Effect: Increase the production of all buildings based on time spent as Non-Mercenaries.

Formula: (0.065 * x ^ 0.65) where x is amount of time spent as non-mercenary factions (in seconds).

Note: Only available to Mercenaries

Chance: 5%

Cost: 100 Noqag (1e152)

" coords="325,364,381,421" shape="0"> Veteran Figurine

Clue: A reward for the veteran challenger.

Description: The warrior of a thousand battles, ultimate champion of the Realms.

Requirement: R90+, Dragon Challenge 6

Effect: Passive effect: allows Mercenaries to benefit from all faction challenges of your alignment.

Note: Does not grant elite challenges.

Chance: (x / 1,000,000)%, where x is seconds this game.

" coords="387,363,446,422" shape="0"> Wall Chunk

Clue: More Ascension...

Description: A bigger piece of the infamous Ascension Wall.

Requirement: R100+

Effect: Awards an upgrade of the same name.

Effect: Increase the production of all buildings based on their tier

Formula: (30,000 * (11 - T) ^ 3.5)%, where T is building tier.

Chance: 10%

Cost: 1 Sx (1e21)

" coords="4,426,60,485" shape="0"> Excavated Mirage

Clue: Raise your chances.

Description: You know all too well this does not exist, yet it fills you with hope and optimism.

Requirement: Ascension 2

Effect: Awards an upgrade of the same name.

Effect: Increase Faction Coin find chance by a multiplicative 200%.

Chance: (log10(x) / 100)%, where x is FC chance

Cost: 1 Sx (1e21)

" coords="67,427,126,486" shape="0"> Ancestral Hourglass

Clue: Really, raise your chances.

Description: The silver sands contained within seem to never stop flowing.

Requirement: R100+

Effect: Awards an upgrade of the same name.

Effect: Lower Lineage cost exponent based on Reincarnations made.

Formula: (0.01 * R), R is Reincarnations made (NOT affected by invisible bonuses to R count).

Note: FC cost is reset when you purchase a new lineage level.

Chance: (x / 5,000,000,000,000,000 (5 QA))%, where x is FC chance.

Cost: (1e90)

" coords="132,428,189,486" shape="0"> Silk Cloth

Clue: Found in the Swarming Towers.

Description: The purest silk made for Fairies, by Fairies, of Fairies.

Requirement: R100+, 2000+ Excavations, Play as Fairy, Pink Carrot and Bottled Voice artifacts.

Chance: ((x - 10000) / 200,000)%, where x is Wizard Towers built (Building count multipliers do NOT count).

" coords="196,428,252,486" shape="0"> Raw Emerald

Clue: Not found on the first Excavation round.

Description: Just slightly less precious than a raw Ruby.

Requirement: R100+, 2000+ Excavations, Play as Elven, Lucky Clover and Mini-treasure artifacts.

Chance: (((3 * x) ^ 4.5) / 10,000)%, where x is free and ruby excavation resets (this game).

" coords="260,429,317,486" shape="0"> Fossilized Wing

Clue: Angels may fall after a long time.

Description: The remains of an Angel fallen to earth.

Requirement: R100+, 2000+ Excavations, Play as Angel, Pillar Fragment and Divine Sword artifacts.

Chance: (x / 25,920,000 (300 Days))%, where x is angel time (all time) in seconds.

" coords="324,428,382,485" shape="0"> Spiked Whip

Clue: Used by the overseers in the Slave Markets.

Description: Use with caution. You do not want to exterminate all your slaves.

Requirement: R100+, 2000+ Excavations, Play as Goblin, Ancient Coin Piece and Goblin Purse artifacts.

Chance: ((x - 10000) / 300,000)%, where x is Slave Pens (Building count multipliers do NOT count).

" coords="387,428,445,485" shape="0"> Dusty Coffin

Clue: Quick! Quick! You have no time to waste!

Description: Sealed since forever, yet you can hear a strange noise from within.

Requirement: R100+, 2000+ Excavations, Play as Undead, Rotten Organ and Jaw Bone artifacts.

Chance: (1 / (30 + x ^ 1.5))%, where x is time this game in seconds.

" coords="4,492,60,550" shape="0"> Crystallized Lava

Clue: Found in the Burning Abysses.

Description: Incandescent but still. Can be used efficiently as a desk lamp.

Requirement: R100+, 2000+ Excavations, Play as Demon, Demonic Figurine and Demon Horn artifacts

Chance: ((x - 10000) / 200,000)%, where x is Hall of Legends (Building count multipliers do NOT count).

" coords="68,492,125,548" shape="0"> Titan Helmet

Clue: Found in the trade route used for Exchanges.

Description: Made of enough metal to craft a human-sized full plate.

Requirement: R100+, 2000+ Excavations, Play as Titan, Huge Titan Statue and Titan Shield artifacts.

Chance: ((x ^ 2) / 1,500,000,000 (1.5B))%, where x is Royal Exchanges (Royal Exchange count multipliers DO NOT count).

" coords="132,491,189,548" shape="0"> Branch of the Life Tree

Clue: Found in the remains of druidic ancestors.

Description: Despite being torn from its source tree, it keeps growing buds and leaves.

Requirement: R100+, 2000+ Excavations, Play as Druid, Glyph Table and Stone of Balance artifacts.

Chance: ((x ^ 3) / 2,000,000 (2M))%, where x is level of druid lineage.

" coords="196,490,253,548" shape="0"> Nightmare Figment

Clue: A strong and quick brain is required.

Description: An unshaped, ephemeral substance which is politely trying to corrupt your mind.

Requirement: R100+, 2000+ Excavations, Play as Faceless, Translucent Goo and Octupus-shaped Helmet artifacts.

Chance: ((x ^ 1.5) / 20,000,000 (20M))%, where x is headstart time in seconds.

" coords="260,491,317,549" shape="0"> Beard Hair

Clue: It requires a lot of beard samples to get the perfect hair.

Description: Hopefully coming from a real dwarven beard.

Requirement: R116+, 2000+ Excavations, Play as Dwarf, Stone Tankard and Dwarven Bow artifacts.

Chance: (x / 100,000,000 (100M))%, where x is assistant count (including temporary assistants)

" coords="323,493,381,551" shape="0"> Poison Vial

Clue: Combo your way through.

Description: One drop of this is enough to fell thousands of non-immune creatures.

Requirement: R116+, 2000+ Excavations, Play as Drow, Ceremonial Dagger and Arachnid Figurine artifacts.

Chance: ((40 * x ^ 0.9) / 10,000,000 (10M))%, where x is combo strike count

" coords="388,492,446,550" shape="0"> Dragon Scale

Clue: Usually found when a lot of magic is lingering.

Description: Very high on the realms' most accurate hardiness rankings.

Requirement: R116+, 2000+ Excavations, Play as Dragon, Dragon Fang and Dragon Soul artifacts.

Chance: (x / 2,500)%, where x is active spells

" coords="4,555,60,613" shape="0"> Lantern of Guidance

Clue: Massive mana flows can offer guidance.

Description: Follow the guiding light, o wonderer, for it shall bring you fortune.

Requirements: R120+, Proof of Order

Chance: (x / 10,000,000,000 (10B))%, where x is mana regen.

Effect: Unlocks Tier 2 Temporal Flux

" coords="67,555,124,612" shape="0"> Oil Lamp

Clue: Chaos magic burns brightly.

Description: Rub it, polish it. And remember to express your desires precisely, lest you want to face dire consequences.

Requirements: R120+, Proof of Chaos

Effect: Unlocks Tier 2 Maelstrom

Chance: (min(x, y, z) / 86,400,000 (1000 Days))%, where x is Fairy Chanting spell activity time, y is Hellfire Blast spell activity time, and z is Brainwave spell activity time (all time).

" coords="132,557,189,612" shape="0"> Spark of Life

Clue: The power of Creation may spark something new.

Description: The spark of Creation, dimly shining from the bottom of its encasing crystal.

Requirements: R120+, Proof of Balance

Effect: Unlocks Tier 2 All Creation

Chance: (ln(1 + x) ^ 2 / 6,000)%, where x is FC collected this game.

" coords="196,557,253,613" shape="0"> Planetary Force

Clue: Try every day for better luck! Missing a day is the same as breaking a mirror, you know.

Description: Planets aligning seem to affect your realm in different ways...

Requirements: R100+

Effect: Gives upgrade with the same name

Effect: Activates all Sun Force effects at once.

Chance: ((x ^ 2.5) / 5,000)%, where x is amount of consecutive days logged in.

Note: Restarting the game is required to increase the counter

Cost: 100 Qi (1e20)

" coords="259,555,316,612" shape="rect"> Mercenary Insignia

Clue: Gem rhabdomancy seems to work best.

Description: The infamous metal cross of the Mercenaries. You should be both proud and afraid to carry one.

Requirement: R160+, Play as Mercenary, Steel Plate and Black Sword artifacts.

Chance: (floor(log10(x) - 37) * 0.1)%, x is gems owned.

" coords="324,555,381,612" shape="rect"> Mana Loom

Clue: Attracted by amassed mana reserves.

Description: Used to weave even the thinnest mana strings.

Requirement: R175+, Chaos Alignment

Chance: (log10(x) ^ 3 / 50,000)%, where x is mana produced (This Game)

Effect: Gives upgrade with the same name

Upgrade Requirement: Forgotten Relic, Mana Loom artifact and upgrade.

Upgrade Effect: Expands the Spellcraft research facility, permanently increasing Spellcraft budget by 2500.

Upgrade Cost: 10 Dtg (1e100), 1 Qid (1e48) Fairy Coins

Note: Upgrade only needs to be bought once.

" coords="389,556,446,613" shape="rect"> Factory

Clue: Dig it manually.

Description: Mass-production is the way to go.

Requirement: R175+, Neutral Alignment

Chance: (log10(x) ^ 3 / 10,000)%, where x is clicks (This Game)

Effect: Gives upgrade with same name

Upgrade Requirement: Forgotten Relic, Factory artifact and upgrade.

Upgrade Effect: Expands the Craftsmanship research facility, permanently increasing Craftsmanship budget by 2500.

Upgrade Cost: 10 Dtg (1e100), 1 Qid (1e48) Elven Coins

Note: Upgrade only needs to be bought once.

" coords="4,620,59,676" shape="rect"> Mythos

Clue: Spells get sad when not used for a long time.

Description: Accurate historical list of every existing or non-existing deity.

Requirement: R175+, Good Alignment

Chance: (x / 4,320,000 (50 Days))%, where x is the activity time (This Reincarnation) of your least used spell (excluding shared benefits, catalyst and holiday spells)

Effect: Gives upgrade with same name

Upgrade Requirement: Forgotten Relic, Mythos artifact and upgrade.

Upgrade Effect: Expands the Divine research facility, permanently increasing Divine budget by 2500.

Upgrade Cost: 10 Dtg (1e100), 1 Qid (1e48) Angel Coins

Note: Upgrade only needs to be bought once.

" coords="67,621,125,676" shape="rect"> Vault

Clue: Show your prowess as a Royal Trader.

Description: Never a place could be more secure.

Requirement: R175+, Balance Alignment

Chance: (x / 100,000,000 (100M))%, where x is Royal Exchange Bonus.

Effect: Gives upgrade with same name

Upgrade Requirement: Forgotten Relic, Vault artifact and upgrade.

Upgrade Effect: Expands the Economics research facility, permanently increasing Economics budget by 2500.

Upgrade Cost: 10 Dtg (1e100), 1 Qid (1e48) Goblin Coins

Note: Upgrade only needs to be bought once.

" coords="131,621,189,676" shape="rect"> Athanor

Clue: Archemy.

Description: The legendary oven that could smelt souls into matter.

Requirement: R175+, Order Alignment

Chance: (x / 1,000,000 (1M))%, where x is Alchemy research points.

Effect: Gives upgrade with same name

Upgrade Requirement: Forgotten Relic, Athanor artifact and upgrade.

Upgrade Effect: Expands the Alchemy research facility, permanently increasing Alchemy budget by 2500.

Upgrade Cost: 10 Dtg (1e100), 1 Qid (1e48) Undead Coins

Note: Upgrade only needs to be bought once.

" coords="195,621,253,676" shape="rect"> Battlefield

Clue: Would you think an army is enough to excavate this?

Description: An extremely accurate replica of a battle fought long ago.

Requirement: R175+, Evil Alignment

Chance: (log10(x) ^ 3 / 20,000)%, where x is the number of Assistants.

Effect: Gives upgrade with same name

Upgrade Requirement: Forgotten Relic, Battlefield artifact and upgrade.

Upgrade Effect: Expands the Warfare research facility, permanently increasing Warfare budget by 2500.

Upgrade Cost: 10 Dtg (1e100), 1 Qid (1e48) Demon Coins

Note: Upgrade only needs to be bought once.

" coords="260,620,318,676" shape="rect"> Apeiron

Clue: Be different.

Description: The source of everything. Can fit in the average pocket.

Requirement: R175+, Mercenary, 15 different faction upgrades.

Chance: 0.1%

Effect: Gives upgrade with same name

Upgrade Effect: Unlocks new Research Facility

Upgrade Cost: 1 Qatg (1e105), 100 Qid (1e50) Dwarven and Drow Coins

Upgrade Description: Take advantage of the most ancient and secret arts to empower your production beyonds known limits.

Upgrade Description: Unlock the Forbidden research facility and increase Mercenary production by 100%, plus an additional bonus based on Forbidden research point. These upgrades will persist through abdications and reincarnations, providing a permanent bonus to all factions affected.

Upgrade Cost: 1 Qatg (1e105), 100 Qid (1e50) Dwarven and Drow Coins

Note: Upgrade only needs to be bought once.

" coords="324,619,382,676" shape="rect">
| Resources | Soft Resets | Buildings | Heritages | Bloodlines | Spells | Excavations | Challenges | Upgrades | Trophies | Factions | Research |

| Merc Builds | Research Builds | Prestige Builds | Dragon Unlock | Neutral Prestige Builds | Research Tree |

| Vanilla Factions | Good Factions | Evil Factions | Neutral Factions | Prestige Factions | A2 Elite Factions |

| Events | Latest Major Patch | Changelog | Notation | Terminology | Tools | Kongregate Links |

| Fairy | Elf | Angel | Goblin | Undead | Demon | Titan | Druid | Faceless |

| Mercenary | Dwarf | Drow | Dragon | Archon | Djinn | Makers |

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