Economics Facilities

Economics Economics

Exploit your resources with Economics knowledge, taking maximum advantage of your properties and turning time into money.

Increases: Goblin, Druid, and Dwarven production.

Pointing to this ingame will tell you how many Slots (R16-R159) / Points (R160+) are available also tells you your total research points.


Research Point Production

Formula: 100000 * (1 + 0.01 * x ^ 0.7), where x is RP total of facility affinities.


E1 - For Goblin

Research Name: Coinage

Cost: 750 Qag (7.50E125)

Effect: Increase the production of Goblin Banks based on the amount of buildings you own.

Formula: (0.85 * x ^ 0.85)%, where x is your Buildings Owned (This Game) stat.


E10 - For Undead

Research Name: Recycling

Hint: Nation of the dead.

Requirement: 2,000 Undercities

Cost: 28.83 Uqag (2.883E127)

Effect: Increase the production of all other buildings by 95% per Undercity you own.


E25 - For Elf

Research Name: Commerce

Hint: Colored wealth.

Requirement: 100 M (1E8) Faction Coins (Found this Game)

Cost: 12.63 Dqag (1.263E130)

Effect: Gain additional assistants based on the amount of Royal Exchanges you purchased.

Formula: floor((1 + 6 * x) ^ 0.5 - 1), where x is your Royal Exchanges Made stat.


E30 - For All Factions

Research Name: Diplomacy

Hint: Exchange more.

Requirement: 1000 Exchanges (This Game)

Cost: 95.88 Dqag (9.588E130)

Effect: Increases Faction Coin find chance and Royal Exchange bonus based on time spent in this game.

Formula: Faction Coin Chance: floor(1.5 * x ^ 1.05)%

Formula: Royal Exchange bonus: floor(x^0.6)%, where x is Playtime (This Game in minutes).


E50 - For Fairy

Research Name: Bartering

Hint: Royalties earnings.

Requirement: 1,000 Exchanges(as Goblin)

Cost: 318.8 Tqag (3.188E134)

Effect: Reduce Enchanted Field cost multiplier. Reduces cost multiplier by 0.035; with no other reductions applying, the multiplier will be 1.115 instead of 1.15.


E80 - For All Factions

Research Name: Common Business

Hint: Neutral urbanistics.

Requirement: 9,000 Neutral Buildings

Cost: 61.13 Qiqag (6.113E139)

Effect: Increase the production of Good and Evil buildings based on the amount of neutral buildings.

Formula: round((1.75 * x) ^ 0.8)%, where x is the number of neutral buildings you own.


E135 - For All Factions

Research Name: Bribing

Hint: Architectural advantage.

Requirement: 28,000 Total Buildings(as Goblin)

Cost: 296 Ocqag (2.96E149)

Effect: Reduce the building cost multiplier for Unique Buildings. Reduces cost multiplier by 0.02; with no other reductions applying, the multiplier will be 1.13 instead of 1.15.


E145 - For All Factions

Research Name: Royal Demand

Hint: Collect those taxes!

Requirement: 5,000 Tax Collections (This R), Research Cultivation (C10) & Woodcraft (C105)

Cost: 17.07 Noqag (1.707E151)

Effect: Increase Tax Collection reward by 30 seconds of production.


E150 - For All Factions

Research Name: Investment

Requirement: Research Bribing (E135) & Commerce (E25)

Cost: 129.6 Noqag (1.296E152)

Effect: Increase the production of all buildings based on the amount of coins you own.

Formula: round(ln(1 + x) ^ 1.25)%, where x is the amount of gold you own.


E200 - For All Factions

Research Name: Acquisition

Requirement: Research Investment (E150) Common Business (E80)

Cost: 82.65 Dqig (8.265E160)

Effect: Increase the production of all buildings based on your percentage of trophies unlocked.

Formula: round(0.0003 * (100 * x) ^ 3.35), where x is trophies unlocked / max trophies.


E225 - For Goblin

Research Name: Forgery

Requirement: Research Coinage (E1) & Gilding (A50)

Cost: 2.087 Qaqig (2.087E165)

Effect: Increase the production of Evil Buildings based on the amount of Goblin Banks you own.

Formula: round(10 * x ^ 0.85)%, where x is the number of Goblin Banks you own.


E230 - For Demon

Research Name: Coercion

Requirement: Research Exertion (W50) & Diplomacy (E30)

Cost: 2.087 Qaqig (2.087E165)

Effect: Increases trophy count based on time spent as Evil this R.

Formula: (0.25 * x ^ 0.5), where x is time spent as Evil this R.


E250 - For All Factions

Research Name: Trade Routes

Requirement: Research Forgery (E225) & Royal Demand (E145)

Cost: 52.7 Qiqig (5.27E169)

Effect: Increase mana regeneration based on the amount of Royal Exchanges you purchased.

Formula: floor(10 * x ^ 0.55) / 10, where x is your Royal Exchanges Made stat.


E260 - For Druid

Research Name: Sifting

Hint: A lot of men-hirs.

Requirement: 3,000 Stonehenge Circles

Cost: 3.039 SxQig (3.039E171)

Effect: Increase the production of all other buildings based on the amount of Stone Pillars you own.

Formula: (100 * x), where x is Stone Pillars


E275 - For Titan

Research Name: Offering

Hint: Offer Faction Coins, gain production.

Requirement: 1,250 Royal Exchanges(as Titans)

Cost: 175.2 SxQig (1.752E173)

Effect: Increase mana regeneration based on your Royal Exchange Bonus.

Formula: (x ^ 0.95), where x is your Royal Exchange Bonus.


E290 - For All Factions

Research Name: Surveyorship

Hint: Take an interest in archeology.

Requirement: 7 Artifacts

Cost: 582.7 SpQig (5.827E176)

Effect: Reduces Excavation cost multiplier by 0.025; with no other reductions applying, the multiplier will be 1.175 instead of 1.2.


E320 - For All Factions

Research Name: Smuggling

Hint: You shouldn\'t abdicate so poorly.

Requirement: Have 2x Gems in Abdication Treasury

Cost: 1.117 NoQig (1.117E180)

Effect: Increase Faction Coin find chance based on the amount of Unique Buildings owned.

Effect: Also increase FC chance find chance by a multiplicative 100%.

Formula: 5 * x ^ 0.9, where x is Unique Building owned


E330 - For All Factions

Research Name: Collection

Requirement: Research Acquisition (E200) & Forgery (E225)

Cost: 6.443 Sxg (6.443E183)

Effect: Increase the production of all buildings based on the amount of artifacts you found.

Formula: round(50 * x ^ 1.1)%, where x is the amount of artifacts found.


E350 - For Faceless

Research Name: Repurpose

Requirement: Research Journeymen (C200) & Adaptation (A330)(as Faceless)

Cost: 21.42 USxg (2.142E187)

Effect: Increase the production of all buildings based on the amount of Reincarnations you made.

Formula: round(2.5 * x ^ 2.25)%, where x is the amount of times you reincarnated.


E400 - For All Factions

Research Name: Conversion

Requirement: Research Philosopher's Stone (A250) & Repurpose (E350).

Cost: 13.66 QaSxg (1.366E196)

Effect: Increase production bonus from Gems based on your Royal Exchange bonus.

Formula: (0.85 * floor(x ^ 0.85))%, where x is your Royal Exchange Bonus.


E410 - For Dwarf

Research Name: Marketing

Hint: A Blacksmith army.

Requirement: 5000 Blacksmiths

Cost: 787.7 QaSxg (7.877E197)

Effect: Increase production of all other buildings by 75% per Dwarven Forge you own.


E460 - For All Factions

Research Name: Inflation

Hint: Got enough Faction Coins?

Requirement: 100B (1E11) Faction Coins (Found this Game)

Cost: 502.3 SpSxg (5.023E206)

Effect: Increase Royal Exchange Bonus based on the amount of Faction Coins found in this game.

Formula: floor(3.5 * log10(1 + x))%, where x is your Faction Coins Gained (This Game) stat.


E480 - For All Factions

Research Name: Undercutting

Hint: Maximum magic resources required.

Requirement: 15000 max mana

Cost: 1.67 NoSxg (1.67E210)

Effect: Increase the production of non-unique buildings based on total spells cast.

Formula: (0.65 * x ^ 0.65)%, where x is your Spells Cast (Total) stat.


E495 - For Drow

Research Name: Jewellery

Hint: Special architecture.

Requirement: 12000 Unique Buildings (as Dwarf)

Cost: 731.4 NoSxg (7.314E212)

Effect: Increase the production bonus from gems based on the amount of Spider Sanctuaries you own.

Formula: (0.06 * x ^ 0.8)%, where x is the number of Spider Sanctuaries you own.


E590 - For Goblin,Drow

Research Name: Slavery

Requirement: 200 Drow Exchanges as Droblin, Research Automatons(C225) and Undercutting(E480)

Cost: 39.16 QiSpg (3.916 E229)

Effect: Gain additional assistants based on the amount of Non-Unique buildings you own.

Formula: (0.1 * x ^ 0.8), where x is the number of Non Unique Buildings you own.


E1225 - For Neutral,Dragon

Research Name: Hoarding

Hint: Massive numismatics.

Requirement: 1T (1E12) Faction coins (Found this game)

Cost: 160.2 Uvg (1.602e68)

Effect: Removes 1 Ascension penalty for Royal Exchanges.


E1325 - For All Factions

Research Name: Intimidation

Hint: Unique wonders of the realm.

Requirement: 18000 Unique Buildings

Cost: 144.9 Tvg (1.449e74)

Effect: Reduce Royal Exchange cost multiplier.

Formula: Reduces multiplier by 0.025; with no other reductions applying, base multiplier is 1.1


E1425 - For All Neutral Factions

Research Name: Rarity

Hint: Be neutral. Be different. For a short week.

Requirement: 5 days playtime each with Titan, Druid and Faceless, Research A545, C1300

Cost: 131 Qivg (1.31e80)

Effect: Increase Gem Grinder bonus based on the amount of artifacts you found.

Formula: (1.25 * x ^ 1.25), where x is artifacts found.


E3250 - For All

Research Name: Hirelings

Requirement: (Intimidation E1325) and (Scholarship S2875).

Cost: 661.6 USxg (6.616e188)

Effect: Gives assistants based on the amount of coins you own.

Formula: (1.5 * ln(1 + x) ^ 1.5), where x is amount of coins you own.


E3300 - For Mercenary

Research Name: Estates

Hint: 50k shades of uniqueness.

Requirement: 45000 Unique buildings, (Hoarding E1225) and (Combination A2950).

Cost: 629.2 DSxg (6.292e191)

Effect: Gives you all the Unique Buildings of your alignment.

Effect: Ascension 3: Gain all the Unique Buildings that match your alignments.


E5125 - For All Factions

Research Name: Decentralization

Requirement: R175+, Forgotten Relic, Vault artifact and upgrade

Effect: Increase the production of all buildings based on the amount of buildings you own. Lower tiers get better bonuses.

Formula: ((6 - 0.5 * T) ^ 2 * x ^ 0.75), where T is building tier and x is the number of (every) buildings you own


E5375 - For Balance

Research Name: Whipround

Requirement: R177+, Forgotten Relic, Vault artifact and upgrade

Effect: Increase Royal Exchange bonus additively and multiplicatively based on Tax Collections cast in this game.

Formulas

Additive: (x ^ 0.2), where x is tax collections (This game)

Multiplicative: (0.85 * x ^ 0.15), where x is tax collections (This game)


E5625 - For All Factions

Research Name: Loan Sharking

Requirement: R179+, Forgotten Relic, Vault artifact and upgrade

Effect: Tax Collection is worth more based on Gold owned.

Formula: (log10(1 + x) ^ 1.8), where x is your current gold


E5875 - For All Factions

Research Name: Prosperity

Requirement: R181+, Forgotten Relic, Vault artifact and upgrade

Effect: Multiplicatively increase Faction Coin find chance based on your faction spell activity in this game.

Formula: (0.4 * x ^ 0.4), where x is your least used faction spell (This game)

Note: Only checks the base faction spell of your faction(s). On mercs, scales off Share Benefits and the two chosen Faction Spells.


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